Saturday, October 10, 2009

Update and new logo!

Sorry for the long time without an update again. School has been tough, and didn't leave with a lot of time to work on the project. I have managed to create a logo for it though.

Monday, May 25, 2009

Activity update.

Hey. Just posting to tell everyone that Project: Insecurity is still not dead, and I apologize for the lack of updates. Project Insecurity has just been moving very slowly these past few months, and I had a few technical difficulties that plagued each month. First, the hard drive the files were on failed (I managed to fix it though). Then my computer had a virus (It was on the C drive. Insecurity's files are on an external drive). Then, I got a newer, faster computer, which used SATA while my old one used IDE, so I had to take some time to get all my files onto the SATA drive. (Insecurity was on an external drive, but I still had 2 drives with important files which I needed to transfer first). After a while, I was able to get things working again and start working on the mod, however, there was a problem with UnrealEd (The texture browser wouldn't pop up and the editor kept freezing). I had to take some time to fix that, and FINALLY, Today, I got to work on the maps.

Anyway, I have a few new comparison screenshots comping up soon, so stay tuned!

Tuesday, April 14, 2009

Cargo bay revamped

A while ago, I decided to give the map a facelift. The facelift has been completed, and left me with the cargo bay, sitting unused and still very crappy looking. I decided to connect the cargo bay to the map, added a fight sequence, and heavily revamped the lighting inside it. This is the result:

New Screenshot

An older screenshot for comparison

Monday, April 6, 2009

New screenshot

New screenshot has been uploaded.

This is a screenshot of a slightly darkened hallway. Notice that some lights shorted out during the crash and are not working. This contributes to realism.
In other news, the Project: Insecurity thread has been approved and moved to the "Upcoming maps section of the forum. View it HERE.

Sunday, April 5, 2009

Blog now online

I decided to create a blog to track the development for my Unreal Tournament map pack. This site will provide updates and new screenshots as the mod is updated.