A while ago, I decided to give the map a facelift. The facelift has been completed, and left me with the cargo bay, sitting unused and still very crappy looking. I decided to connect the cargo bay to the map, added a fight sequence, and heavily revamped the lighting inside it. This is the result:
New Screenshot
An older screenshot for comparison
Tuesday, April 14, 2009
Monday, April 6, 2009
New screenshot
New screenshot has been uploaded.
This is a screenshot of a slightly darkened hallway. Notice that some lights shorted out during the crash and are not working. This contributes to realism.
In other news, the Project: Insecurity thread has been approved and moved to the "Upcoming maps section of the forum. View it HERE.
This is a screenshot of a slightly darkened hallway. Notice that some lights shorted out during the crash and are not working. This contributes to realism.
In other news, the Project: Insecurity thread has been approved and moved to the "Upcoming maps section of the forum. View it HERE.
Sunday, April 5, 2009
Blog now online
I decided to create a blog to track the development for my Unreal Tournament map pack. This site will provide updates and new screenshots as the mod is updated.
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